Challenge Rating: 0

Offensive CR: 0

Defensive CR: 0

Proficiency Bonus: +2

Effective HP: 1 (1d8+0)

Effective AC: 13

Average Damage Per Round: 1

Effective Attack Bonus: +3

Experience Points: 0 or 10


Instructions

  1. Enter expected CR of creature.
  2. Fill in the HP, AC, and other defensive attributes of creature.
  3. Fill in offensives attributes of creature. DPR is averaged over three rounds!
  4. Click which special Monster Features it has.
  5. Done!

Be sure to read the Dungeon Master's Guide section on monster creation, pages 273 through 283. You can click on the table to the right to fill in values for a given and adjust to taste. You can hover over the individual labels for a short description of how each attribute contributes to a monster's CR. You can also hover over each feature description to see how that feature affects the calculations.



Monster Statistics by Challenge Rating

CR XP Prof.
Bonus
Armor
Class
Hit
Points
Attack
Bonus
Damage/
Round
Save
DC
00 or 102131-630-113
1/8252137-3532-313
1/45021336-4934-513
1/210021350-7036-813
120021371-8539-1413
245021386-100315-2013
3700213101-115421-2613
41,100214116-130527-3214
51,800315131-145633-3815
62,300315146-160639-4415
72,900315161-175645-5015
83,900316176-190751-5616
95,000416191-205757-6216
105,900417206-220763-6816
117,200417221-235869-7417
128,400417236-250875-8018
1310,000518251-265881-8618
1411,500518266-280887-9218
1513,000518281-295893-9818
1615,000518296-310999-10418
1718,000519311-32510105-11019
1820,000619326-34010111-11619
1922,000619341-35510117-12219
2025,000619356-40010123-14019
2130,000719401-44511141-15820
2241,000719446-49011159-17620
2350,000719491-53511177-19420
2462,000719536-58011195-21221
2575,000819581-62512213-23021
2690,000819626-67012231-24821
27105,000819671-71513249-26622
28102,000819716-76013267-28422
29135,000919760-80513285-30222
30155,000919805-85014303-32023

Defensive


Offensive





d8






Monster Features

Use? Name Example Monster Feature Description
AggressiveOrcAs a bonus action, the creature can move up to its speed toward a hostile creature it can see.
AmbusherDoppelgangerThe creature has advantage on attack rolls against any creature it has surprised.
Angelic WeaponsDevaThe creature's weapon attacks are magical. When the creature hits with any weapon, the weapon deals extra radiant damage. Input this extra damage per round.
AvoidanceDemilichIf the creature is subjected to an effect that allows it to make a saving throw to only take half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Blood FrenzySahuaginThe creature has advantage on melee attack rolls against any creature that doesn't have all its hit points.
ConstrictGiant Constrictor SnakeThe creature has the ability to restrain and/or grapple a target as part of an attack.
Damage TransferCloakerWhile attached or grappling a creature, the creature takes only half damage dealt to it (rounded down), and the other creature takes the other half.
EnlargeDuergarThe creature magically increases in size, along with anything it is wearing or carrying. Input the extra damage inflicted per round whilst enlarged.
Frightful PresenceAncient Gold DragonEach creature of the creature's choice within range must make a Wisdom saving throw or be frightened for 1 minute.
Heated BodyAzerTouching or hitting the creature while within 5 ft. of it causes damage.
Horrifying VisageBansheeEach non-undead creature of the creature's choice within range must make a Wisdom saving throw or be frightened for 1 minute.
Legendary ResistanceTarrasqueIf the creature fails a saving throw, it can choose to succeed instead. Input the number of uses per day.
Magic ResistanceBalorThe creature has advantage on saving throws against spells and other magical effects.
Martial AdvantageHobgoblinThe creature can deal extra damage to a creature it hits if that creature is with in 5 ft. of an ally of the creature that isn't incapacitated. Input the extra damage inflicted per round.
Nimble EscapeGoblinThe creature can take the Disengage or Hide action as a bonus action on each of its turns.
Pack TacticsKoboldThe creature has advantage on an attack roll against a creature if at least one of the creature's allies is within 5 feet of the creature and the ally isn't incapacitated.
ParryHobgoblin warlordThe creature adds its proficiency bonus to its AC against one melee attack that would hit it as a reaction.
PossessionGhostThe creature can control another creature, during which time it cannot be targeted by nearly any effect.
RegenerationTrollAt the beginning of the creature's turn, it regains hit points and cannot be killed until this effect is mitigated in some way, usually through acid or fire damage. Input how many hit points it regains at the beginning of its turn.
RelentlessBoarIf the creature would be reduced to 0 hit points, there is a chance that it can instead only be reduced to 1.
Shadow StealthShadow DemonWhile in dim light or darkness, the creature can take the Hide action as a bonus action.
StenchTroglodyteAny creature other than the monster within 5 feet of it must make a saving throw or be poisoned.
Superior InvisibilityImpThe creature can turn invisible as an action or bonus action.
Undead FortitudeZombieIf the creature would be reduced to 0 hit points, there is a chance that it can instead only be reduced to 1. This feature is negated if the damage is from radient nature.
WebGiant SpiderRanged Weapon Attack that restrains the target on a hit.

Note: Not all monster features are covered here. The DMG has specific instructions on how to manage other features.